Friday, December 17, 2010

Final Day: HipHog Completed


Final HipHog Sheet. I might continue working on this project, but for now it is done.


HipHog from Frank Beleno on Vimeo.


And the turnaround video.

Thursday, December 16, 2010

Day 4: HipHog Ready for Paint


Above is the turnaround of the HipHog ready for paint. Below you will find a turnaround video.


HipHog Turnaround: Ready for Paint from Frank Beleno on Vimeo.


Changes and Additions:
Ropes are done.
Huts resized to be bigger.

Software:
Maya 2011
Zbrush 4.0


Tuesday, December 7, 2010

Day 3: HipHog Update


Well, after a few more weeks and pausing on this HipHog to work on Projects 400 stuff...I finally got to working on this guy again.

Software:
Zbrush 4.0
Maya 2011

Saturday, November 27, 2010

Plushie Dog In Progress...


Ears Puffed
Hands Puffed
Stitches Revisited
Button Eyes have holes

Software:
Zbrush 4.0
3DS MAX

Thursday, November 25, 2010

Plushie Dog Redesign


After receiving feedback from Marisa Erven, Art Director of our Senior Team I revisited the sculpt of the Plush Dog. Still a work in progress.

Software:
Zbrush 4.0

Sunday, November 21, 2010

Inspiration from M.C. BARRETT


M.C. Barrett visited DigiPen and talked about process on concept art. Really awesome guy. He sketched up some axe designs, and I thought I am going to Zbursh something similar to what he just drew. Thanks!

Note: Still working on this. The handle and the wrapping is not complete, and I may work more on the blade and other parts.


Thursday, November 18, 2010

Wednesday, November 17, 2010

More fun...

Added to show poly-painting, awesome tool.




Another fun sculpt. I might even include a body. Accessories? Just might...

Sunday, November 14, 2010

Day 2: HipHog: Village Block-In Stage 1


Here are the block-in's for the huts that will be used for the village which will be on the HipHog's back. This is just a rough in and not really final in design, still working on it. The challenges I faced with placing huts on the back of the HipHog was the stilt designs.

Stilt or not to Stilt, wait how about float?
Stilt designs looked like fun and there were a lot of things I could of done with that design, but how were the huts going to be mounted onto the back of the HipHop and still be believable that people could possibly occupy them? The solution came to me when I was watching white river rafting, I still want to do that looks like so much fun, and saw 5 people sitting in a raft floating along a river getting ready to hit the rapids. So, to make a long story short, float the huts!
Instead of making the villages forced into the HipHog why not have them float, that way I do not have to figure out how a bunch of sticks get planted into the skin of the HipHog. I put the huts on floating logs and wood, covering them with banana leaves and tying them down with really big ropes.

As you can see the leaves on the hut are really blocky, but as stated earlier its a rough block-in of the village, I have other plans for those leaves and hope to post this again with tons of changes by Friday, 19th November before I hit the Harry Potter movie with friends at DigiPen.

Thanks for taking the time for reading my blog and hope you enjoy what you see. Til next time....

Day 2: HipHog Sculpt






There are some details to the back legs and the nose of the head. The body has texture and there is added thickness to the overall body to add the illusion of thick skin. Also notice the folds that over hang the front legs and the back legs. I am trying to make him look heavy, I mean he is supporting a village on his back.

I also added a tail to the HipHog. I have revisited the nose of the creature only to find if I were to give the head more Wart Hog features the design would not fit right, it would loose its appeal. Spent a little more time on the head part than I should of, but I can take with that a learning experience.

I have also taken the spikes on his back and his right tusk back into Maya to modify them, I cut some down more to fit the silhouette better. Any comments suggestions, as always, are welcome and thank you in advance.

Things to fix:
The back leg, now that I added weight makes him look imbalanced so I will need to change that a little.
I may revisit the thickness of his head because it is almost as big as some parts of his body, but in my opinion its pretty cool as it is, but we'll see.

Things still to do:
Nails
Horns
Village
Bridge
Tree
Foliage

Software:
Maya 2011
Zbrush 4.0
Topogun

Friday, November 5, 2010

Rough - Day 1: HipHog





Day one of the HipHog sculpt. I have a lot to fix and add, but so far this is what I have.

Monday, November 1, 2010

Time for fun? A break from craziness.


Yeah, I had this weird dream. This is sorta what I saw in my dream. So, instead of doing Kovats assignment I ended up painting this. I had a lot of fun with painting this. This was relaxing and I enjoyed it.

Friday, October 29, 2010

Zbrush Assighment: HipHog Village

Hippo studies.
Hippo and huts on stilt studies.
More Village Hut concepts.
More hut concepts.
Some more village concepts. I redesigned the huts because I had a hard time trying to figure out how huts will be stable on stilts on a hippos back. Also how would they be mounted onto the back of the hippo. Susan, senior projects teammate, helped me decide how the huts were going to be placed on the back of the hippo. So, instead of stilts the huts will sit on floating platforms tied down with strong ropes which are tied to the horns on the hiphogs back.
Added nose and ear ring. This is a redesign of the hippo. I wanted to stay away from just having a hippo so I attachded a hiphog head? Funny stuff.
Line work of the HipHog with ropes and huts on his back.
Tree Helm designed.Morphed Hippo painted.
Built a village on his back.
Semi-finished concept art. I believe I have enough of what I need to achieve what I envisioned.

What I love about this assignment is the fact I am able to take something that has been stirring around in my brain and put it down and use it for Zbrush. I love sculpting in Zbrush and often do 30 minute sculpt exercises learning new things each time. This assignment will not only produce a portfolio piece but satisfy some of my thirst for creating something pretty unique in design and story. I can't wait to show you my finished work. Thanks for visiting.

Frank Beleno
Zbrush Artist / 3D Environments Artist

Tuesday, October 19, 2010

Something I did over the summer...

Something I started...not sure I will finish it soon. So much other stuff I need to work on. I was able to incorporate it into the below scene though, but even that is rough.



Doodles

Hipp study drawings.


Drawings I did during ArenaNet's visit to DigiPen.


Building on stilts concept idea for Zbrush class.


Hipp and building on stilts study for Zbrush class.

Saturday, September 25, 2010

Off Topic: ASUS G73J GSOD FIX

http://forum.notebookreview.com/asus-gaming-notebook-forum/515309-how-fix-your-gsod-blues.html

Video Tutorial of How To:

I know this is not artistic but some people have experienced issues with GSOD's (Grey Screen Of Death).

NOTE: This is for those that own a G73JH Laptop. If you do not feel comfortable updating your vBIOS yourself I highly recommend an RMA.

Wednesday, September 22, 2010

Retopologizing: Plush Dragon


Plush Dragon not retopped.


Plush Dragon partially retopped.

Software:
Topogun

Monday, September 20, 2010

Concept Assignment "Do what you want."


Alright, so after some doing I finally finished the assignment for Kovats. I hope she likes it. I am not sure I do.

Wednesday, September 15, 2010

More head sculpt



More head sculpting fun.

Wagging Tail, Chomping Dragon

video

A little Zbrush movie making fun.

Plush Dragon: Still WIP


Alright, so this is the Plush Dragon. I have been working on this dragon for a while, making changes, tweaks, and hard decisions. He is not done yet, but when he is completely to everyone's satisfaction I will post the final model.

Concept Art by: David La
Modeler: Frank Beleno
Art Consultant: Marisa Erven

Software:
Zbrush
Maya

Tuesday, September 7, 2010

Burnt Tree Studies



My senior team is working on a very kewl project which involves burnt trees and such, but none of these are part of the project. I was bored and looking for some fun so I did some rough sketches in Photoshop and then roughed a 3D version of one of the studies. Will I finish the 3D version...ehh we'll see.

Programs used:
Photoshop
3DS Max
Zbrush
LinkedIn