Wednesday, December 17, 2014

Feisty Pariah - Scuplted and PolyPainted


Concept art. I did not concept the Feisty Pariah.


Sculpted and polypainted in Zbrush. Jaw open.


Jaw closed.

Still a work in progress. I am now going to retopo, bake, and place in some sort of environment.

Software:
Zbrush 4r6

Saturday, December 6, 2014

Monday, December 1, 2014

Working some switch designs.

Nothing fancy, just some thumbnails of switch ideas for a project.

Tuesday, November 25, 2014

WIP: More wood texruring.

Between being a full time dad and texturing and modeling, I did two more. Getting a hang of this texturing thing. I am having tons of fun with this. Enjoy!

Software:
Photoshop CS6

Monday, November 24, 2014

Desigining some Crates!

Software:
Photoshop CS6

I am also trying out a new plugin for Photoshop that fixes a lot of Adobe's brush issues that seem to have stuck around since, oh I don't know, the creation of the software. And it works great! See link below:

Lazy Nezumi Pro
http://lazynezumi.com/

I have yet to buy a copy, but it's promising.

Saturday, November 22, 2014

What is to come! Hand Painted Wood End!

After doing some research on wood floors I found some interesting photos of wood ends used as flooring. After more research on how to do such a thing hand painted, I had to figure it out on my own. What you see is what I completed. Now just gotta do a little more and tile it. *smiles*

Software:
Photoshop CS6

Friday, November 21, 2014

One panel done, Five to go

Hand painted wood texture. Maps were made in Photoshop. Brought into Marmoset to show.

Software:
Photoshop CS6
Marmoset 1.10 (for show)

Tuesday, November 18, 2014

WIP: Wood Texture on cube

Its getting there. What do you think?

Software:
Photoshop CS6

Monday, November 17, 2014

WIP: Wood Cube Texturing

I saw this really neat cube texture sheet from this really amazing artist....wait right there let me find it......

http://vesner.deviantart.com/art/100-texture-studies-360570335
....and after much searching, found it.....

Pretty inspiring! Now I know what you are saying, and I know my wood texture is no where near that quality of work, but hey with more practice you never know. Oh and to note, while looking on Pintrest, and seeing all of those awesome textures, I got both discouraged and inspired. I have a long ways to go. *smile*

Saturday, November 15, 2014

Texturing things....

I started with the colors seen above and then adjusted the wood colors after.

I've been sculpting and modeling so much that I haven't been working on the one thing I am weak at, texturing. I am trying to strengthen my hand painting skills for texturing. Maybe I'll do textures like this everyday, wood, rock, stone, etc. We'll see how it works. But regardless I need to hammer texturing out and get better. Any critiques and suggestions, help, whatever you can dish out at me is GREATLY appreciated. Thanks!

Software:
Photoshop CS6

Saturday, November 8, 2014

Sunday, November 2, 2014

Back to 3D...

I've done a lot of 2D work, mostly to stay sharp with Photoshop. It's been fun, now it's time to get back to 3D. *smile* Will post soon.

Cleaned up

Cleaned up the artist study drawing. Not the same style of the artist, just stepped back and added color.

Monday, October 27, 2014

Sunday, October 26, 2014

Monday, October 20, 2014

Thursday, October 16, 2014

Blocking Stage ...to be continued...

 Blocking in the scene, Not yet done. I will be out for a few days, daughter is going to the hospital.
Based on Brian White's concept art.

Software:
Maya 2014

Couldn't resist....

I couldn't resist. Aurora got some turkey this morning and she ran as fast as she could. And for those that have kids, you can totally relate. *smile* Oh, and yes it was the drumstick of the turkey.

A little drawing in Photoshop...

There was something appealing about Shawn Byous illustration style, so I drew from it, changing things here and there. It was fun *smile*.
Illustrations from: Shawn Byous

Wednesday, October 15, 2014

Zbrush: Hard surface Sculpt (Gun)

Made this entirely in Zbrush 4r6. More hard surface sculpting.

Software:
Zbrush 4r6

Reference/Concept:

Thanks to Brian White for permission to model from his concept work.


Friday, October 10, 2014

Look here, no more floating chest.

Completed the platform for the chest. Posted on my website. Time to move on.

Software:
Maya 2014
Zbrush 4r6
Marmoset 1.10
Photoshop CS6

Maps:
Diffuse
Normal
AO
Height

Friday, October 3, 2014

WIP: Platform for the chest.

Working on a platform so my chest isn't presented floating around in space.

Software:
Zbrush 4r6

Tuesday, September 30, 2014

Calling it done!

Yep! Time to move on to other chests or other props. We'll see this coming Friday!

Software:
Maya 2014
Zbrush 4r6
Photoshop CS6
Marmoset 1.10


Edit: Adding a Zbrush render.


Friday, September 26, 2014

WIP: More chest texturing, not yet complete.

I was able to work a little more on the textures. The chest is coming along but still not done. There is more to do. Will post an update when I am completely done with the chest or next Friday, whichever comes first. *smiles*.

Software
Photoshop CS6
Marmoset Toolbag 1.10

Thursday, September 25, 2014

WIP: Chest, texture still needs refining.

A little texturing. Still needs some refining. Posting early since I will be very busy with personal things starting tomorrow. Hope you like it *smiles*.

Software:
Maya 2014
Zbrush 4r6
Photoshop CS6
Marmoset Toolbag 1.10

Friday, September 19, 2014

WIP: Something different.

Having a little more hard surface / Zbrush fun. I ran into some complications with the Mech, but return to it once I figure things out. Until then something typical and was fun, but not finished yet. Critiques welcome.

The chest is based off a concept found at this link >  Brian White Art. (top first chest)

Software:
Maya 2013
Zbrush 4r6


Added rivots and the metal plates on the sides. All that is left is the handles.

Saturday, September 6, 2014

No update. Will post this upcoming Friday.

Went on a week long vacation with my daughter and girlfriend, and her parents. Will post some updates this upcoming Friday.

Friday, August 29, 2014

WIP: Made some big changes...critiques welcome :D


Hammering this out. Concept will be completed soon then moving on to the finer things.

Software
Zbrush4r6

Friday, August 22, 2014

WIP: Concept Practice continues...


Trying to focus on function as much as I am trying to create something fun, also getting that hard surface practice in. With watching my daughter full time and this, I'd say it's an adventure.


Software
Zbrush 4r6

Friday, August 15, 2014

WIP: Hardsurface practice update


Update on my hard surface practice. Nothing is final, still concepting.


Software:
Zbrush 4r6

Thursday, August 7, 2014

WIP: Concepting, Hard surface practice


Work in Progress:

Concepting, Hard surface practice. Critiques welcome.

Software:
Zbrush 4r6

Friday, March 14, 2014

Short on posting

I am currently working on a project so posting on the blog will be slim. Thanks for visiting and new things will be posted as I have time to work on personal projects.

Friday, February 28, 2014

Yep bricks, yep


Toning it down and messing around. Yep you guessed it good ol' boring bricks yay. lol

Tuesday, February 11, 2014

WIP: Unity View





Learning new things. Bringing things together. Yeah, and showing it off in Unity. Pretty easy stuff. More to come.

Software:
Maya 2014
Zbrush4r6
xNormal
TopoGun
Photoshop CS6
Unity4

Friday, February 7, 2014

Ruined Pillar





Software:
Maya 2014
Zbrush 4r6
Photoshop CS6
Marmoset Toolbag 1.10
Topogun 2.00
xNormal
LinkedIn