Some hardsurface sculpting. Used some techniques found all over the web :D.
Software:
Zbrush 4
(Zbrush 4R has some issues with custom menus.)
Thursday, December 1, 2011
Monday, November 14, 2011
Boeing F_15E Strike Eagle: Revised
Tuesday, November 8, 2011
Boeing F_15E Strike Eagle
Monday, October 17, 2011
Character Modeling: Update 10_17_2011
He has hands everyone! He has hands! Now to do a once over, put in some internal objects, and do some of the small modeling details, then take some of him into Zbrush to add some minor touches.
Not much done really. Looking for work and doing things with family, but back into the fun! Added the neck, legs, shoes, and made some changes. I am going to start on the hands Monday, hmm that's today.
Software:
Maya 2012
Friday, October 14, 2011
Character Modeling: Update 10_14_2011
Wednesday, October 12, 2011
Character Modeling: Update 10_12_2011
Tuesday, October 11, 2011
Character Modeling: Hard Surface
Character modeling a cartoon concept found from James Koenig's Freelance Fridge. Nothing too fancy, nothing near complete. Mostly practicing hard surface / sub-D modeling.
Software:
Maya 2012
Thursday, August 4, 2011
FuturePoly: Hard Surface Modeling
Thursday, June 23, 2011
Friday, June 17, 2011
Wednesday, June 15, 2011
Wednesday, May 25, 2011
Painted Wood Planks: WIP
Tuesday, May 24, 2011
First Painted Tileable Texture
Fixes: (above)
Got rid of the darkness on the right side of the tile.
Fixed the continuous edge that was going straight down the bricks.
Darkened some bricks that were going horizontal which created a noticeable line across the texture.
First attempt at painted tileable textures. Needs some work, but its getting there. Going to do more of these, more practice the better.
Software:
Photoshop CS5
Wednesday, May 18, 2011
AoE Inspiration Modeling
Took a look at Age of Empires Online and figured I would model one of the buildings that was created. Blocked in the building. Will add more surrounding assets and then modify some details.
Software:
Autodesk 3DS Max 2012
Resources / Reference:
Age of Empires Online
Greek Stable Concept
Tuesday, May 17, 2011
Saturday, April 30, 2011
Friday, March 18, 2011
Show N Tell: Workflow
Here is a little something for those who keep asking me how I work. No complete model or textures, just a taste of what I do to model a skull.
Software:
Zbrush 4.0
TopoGun 1.0
Maya 2011
Monday, February 7, 2011
Rough Armor Piece: Detailed in Zbrush
Sunday, February 6, 2011
Tuesday, February 1, 2011
Dragon ReTop: Part II
Part II of the dragon retopology. The details you see on the dragon were done by Anna Hertel.
Dragon ReTop: Part I
Here is the first video of the Dragon being retopologized. I cut up this video some to make it a little shorter. Hope you enjoy.
Neck Armor Guard Retop
Third retop of the dragon, the Neck Armor Guard. The next retop is of the dragons body.
Monday, January 31, 2011
Friday, January 28, 2011
Wednesday, January 26, 2011
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