Saturday, November 27, 2010

Plushie Dog In Progress...

Ears Puffed
Hands Puffed
Stitches Revisited
Button Eyes have holes

Zbrush 4.0

Thursday, November 25, 2010

Plushie Dog Redesign

After receiving feedback from Marisa Erven, Art Director of our Senior Team I revisited the sculpt of the Plush Dog. Still a work in progress.

Zbrush 4.0

Sunday, November 21, 2010

Inspiration from M.C. BARRETT

M.C. Barrett visited DigiPen and talked about process on concept art. Really awesome guy. He sketched up some axe designs, and I thought I am going to Zbursh something similar to what he just drew. Thanks!

Note: Still working on this. The handle and the wrapping is not complete, and I may work more on the blade and other parts.

Thursday, November 18, 2010

Wednesday, November 17, 2010

More fun...

Added to show poly-painting, awesome tool.

Another fun sculpt. I might even include a body. Accessories? Just might...

Sunday, November 14, 2010

Day 2: HipHog: Village Block-In Stage 1

Here are the block-in's for the huts that will be used for the village which will be on the HipHog's back. This is just a rough in and not really final in design, still working on it. The challenges I faced with placing huts on the back of the HipHog was the stilt designs.

Stilt or not to Stilt, wait how about float?
Stilt designs looked like fun and there were a lot of things I could of done with that design, but how were the huts going to be mounted onto the back of the HipHop and still be believable that people could possibly occupy them? The solution came to me when I was watching white river rafting, I still want to do that looks like so much fun, and saw 5 people sitting in a raft floating along a river getting ready to hit the rapids. So, to make a long story short, float the huts!
Instead of making the villages forced into the HipHog why not have them float, that way I do not have to figure out how a bunch of sticks get planted into the skin of the HipHog. I put the huts on floating logs and wood, covering them with banana leaves and tying them down with really big ropes.

As you can see the leaves on the hut are really blocky, but as stated earlier its a rough block-in of the village, I have other plans for those leaves and hope to post this again with tons of changes by Friday, 19th November before I hit the Harry Potter movie with friends at DigiPen.

Thanks for taking the time for reading my blog and hope you enjoy what you see. Til next time....

Day 2: HipHog Sculpt

There are some details to the back legs and the nose of the head. The body has texture and there is added thickness to the overall body to add the illusion of thick skin. Also notice the folds that over hang the front legs and the back legs. I am trying to make him look heavy, I mean he is supporting a village on his back.

I also added a tail to the HipHog. I have revisited the nose of the creature only to find if I were to give the head more Wart Hog features the design would not fit right, it would loose its appeal. Spent a little more time on the head part than I should of, but I can take with that a learning experience.

I have also taken the spikes on his back and his right tusk back into Maya to modify them, I cut some down more to fit the silhouette better. Any comments suggestions, as always, are welcome and thank you in advance.

Things to fix:
The back leg, now that I added weight makes him look imbalanced so I will need to change that a little.
I may revisit the thickness of his head because it is almost as big as some parts of his body, but in my opinion its pretty cool as it is, but we'll see.

Things still to do:

Maya 2011
Zbrush 4.0

Friday, November 5, 2010

Rough - Day 1: HipHog

Day one of the HipHog sculpt. I have a lot to fix and add, but so far this is what I have.

Monday, November 1, 2010

Time for fun? A break from craziness.

Yeah, I had this weird dream. This is sorta what I saw in my dream. So, instead of doing Kovats assignment I ended up painting this. I had a lot of fun with painting this. This was relaxing and I enjoyed it.