Monday, October 17, 2011

Character Modeling: Update 10_17_2011


He has hands everyone! He has hands! Now to do a once over, put in some internal objects, and do some of the small modeling details, then take some of him into Zbrush to add some minor touches.


Not much done really. Looking for work and doing things with family, but back into the fun! Added the neck, legs, shoes, and made some changes. I am going to start on the hands Monday, hmm that's today.

Software:
Maya 2012

Friday, October 14, 2011

Character Modeling: Update 10_14_2011


More updates. I added his arms, pelvic region, and shoes. Next finish off the neck and legs, and possibly start on the hand itself, which might be a challenge. Not a whole lot of information to go from, so some artistic license is needed.

Software:
Maya 2012

Wednesday, October 12, 2011

Character Modeling: Update 10_12_2011


I modeled the head and surprisingly it was a tad difficult, but its getting there. Finish up the head and get the arms and legs started hopefully finished tomorrow.

Software:
Maya 2012

Tuesday, October 11, 2011

Character Modeling: Hard Surface


Character modeling a cartoon concept found from James Koenig's Freelance Fridge. Nothing too fancy, nothing near complete. Mostly practicing hard surface / sub-D modeling.

Software:
Maya 2012
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