Monday, October 17, 2011
Character Modeling: Update 10_17_2011
He has hands everyone! He has hands! Now to do a once over, put in some internal objects, and do some of the small modeling details, then take some of him into Zbrush to add some minor touches.
Not much done really. Looking for work and doing things with family, but back into the fun! Added the neck, legs, shoes, and made some changes. I am going to start on the hands Monday, hmm that's today.
Software:
Maya 2012
Friday, October 14, 2011
Character Modeling: Update 10_14_2011
Wednesday, October 12, 2011
Character Modeling: Update 10_12_2011
Tuesday, October 11, 2011
Character Modeling: Hard Surface
Character modeling a cartoon concept found from James Koenig's Freelance Fridge. Nothing too fancy, nothing near complete. Mostly practicing hard surface / sub-D modeling.
Software:
Maya 2012
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