Working on a project. Coming up with some ideas.
Friday, December 6, 2013
Wednesday, November 27, 2013
Thursday, August 22, 2013
Update WIP: Flame, Inspired Concept from Piranha Games (MWO)
WIP:Flamer
Concept From: Piranha Games (Mech Warrior Online)
More high poly work on the Flamer. Added some more geometry and rounded off edges. Added some more detail work, the larger to medium details. Still some more work to do, but its coming along.
Software:
Maya 2013
Monday, August 12, 2013
WIP: Flamer, Inspired Concept from Piranha Games (MWO)
WIP: Flamer
Concept From: Piranha Games (Mech Warrior Online)
More hard surface modeling. Blocking in big parts, still have some of the smaller parts to block in and then comes the high poly.
Software:
Maya 2013
Friday, June 14, 2013
Wednesday, May 22, 2013
Wednesday, May 15, 2013
Tuesday, May 7, 2013
Turret done.
Wasteland 2 (inspired) Turret from Frank Beleno on Vimeo.
Subtle Specularity from Frank Beleno on Vimeo.
Calling this turret done. Need to move on and get better.
Software:
Maya 2013
Marmoset
Photoshop CS6
Saturday, May 4, 2013
Locker High and Low
Revisited the locker. Above picture high poly (left) and low poly (right). Normals were baked using Maya 2013.
Software:
Maya 2013
Monday, April 1, 2013
Sunday, March 31, 2013
Monday, March 25, 2013
Fixing the turret
Looks better with the fixes.
- The legs were readjusted so the screw heads looked better no odd lit areas.
- Fixed the normals to correct odd darkened areas of the model.
- Thickened areas around the legs, to make them less flimsy, and beveled some areas to catch the light more.
Monday, March 4, 2013
Update...
Just an update...nothing special. Between work and real life, I have been able to get some more things blocked out.
Software:
Maya 2013
TopoGun 2
Photoshop CS6
Software:
Maya 2013
TopoGun 2
Photoshop CS6
Thursday, February 28, 2013
Moving along finally.
Software:
Maya 2013
TopoGun 2
Monday, February 18, 2013
Wednesday, February 6, 2013
Just the high poly nothing special
Just a high poly render nothing special. Just what I am using to make normals and crap.
Software:
Maya 2013
Software:
Maya 2013
Sunday, February 3, 2013
Monday, January 28, 2013
Unwrapped and UV Layout
Unwrapped and UV Layout. Time to get that high poly going *smile*.
MOVE IT!!!
Software:
Maya 2013
Nope no Headus UVLayout yet. A little unaffordable for me at the moment.
Sunday, January 27, 2013
Unwrapped Turret
Unwrapped. Now, need to create proper layouts and start the high poly and baking. Texturing incoming soon!
Software:
Maya 2013
During this time I found that I need to possibly invest in Headus UVLayout to speed up my unwrapping process. Thanks for viewing my blog!
PEACE!
Software:
Maya 2013
During this time I found that I need to possibly invest in Headus UVLayout to speed up my unwrapping process. Thanks for viewing my blog!
PEACE!
Thursday, January 24, 2013
WIP: Turret continued...
Continued efforts to make an outstanding turret. Finding the time to work on modeling and texturing while commuting from Steilacoom to Redmond everyday to my full time job at Microsoft. After hours parties? You're looking at it.
The above is after getting feedback from fellow friends. Staying in the loop of things. Thanks Neil and Gerritt!
Made some a slight change to the legs per Neil and we are on our way to unwrapping the low poly turret. Once that's done the fun begins MUAHAHAHAHAHA*cough*ha ha *smiles*.
Software:
Maya 2013
Photoshop CS6
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