Friday, December 6, 2013

WIP: ???

Working on a project. Coming up with some ideas.

Wednesday, November 27, 2013

Thursday, August 22, 2013

Update WIP: Flame, Inspired Concept from Piranha Games (MWO)


WIP:Flamer
Concept From: Piranha Games (Mech Warrior Online)

More high poly work on the Flamer. Added some more geometry and rounded off edges. Added some more detail work, the larger to medium details. Still some more work to do, but its coming along.

Software:
Maya 2013

Monday, August 12, 2013

WIP: Flamer, Inspired Concept from Piranha Games (MWO)





WIP: Flamer
Concept From: Piranha Games (Mech Warrior Online)

More hard surface modeling. Blocking in big parts, still have some of the smaller parts to block in and then comes the high poly.

Software:
Maya 2013

Wednesday, May 15, 2013

Tuesday, May 7, 2013

Turret done.




Wasteland 2 (inspired) Turret from Frank Beleno on Vimeo.



Subtle Specularity from Frank Beleno on Vimeo.


Calling this turret done. Need to move on and get better.

Software:
Maya 2013
Marmoset
Photoshop CS6

Saturday, May 4, 2013

Locker High and Low



Revisited the locker. Above picture high poly (left) and low poly (right). Normals were baked using Maya 2013.

Software:
Maya 2013

Monday, April 1, 2013

WIP: Textures!

Software:
Photoshop CS6
Marmoset

Texturing is something I struggle with, but doesn't keep me out.

Monday, March 25, 2013

Fixing the turret


Looks better with the fixes.

- The legs were readjusted so the screw heads looked better no odd lit areas.
- Fixed the normals to correct odd darkened areas of the model.
- Thickened areas around the legs, to make them less flimsy, and beveled some areas to catch the light more.

Monday, March 4, 2013

Update...

Just an update...nothing special. Between work and real life, I have been able to get some more things blocked out.

Software:
Maya 2013
TopoGun 2
Photoshop CS6

Thursday, February 28, 2013

Moving along finally.

Fixed some of the issues I had with the legs. I wanted to get those first before moving onto the the other items. Consulted with some friends and will be revisiting the legs once more to deal with some lighting issues, probably dealing with the normal maps.

Software:
Maya 2013
TopoGun 2

Monday, February 18, 2013

Fixing things

 Rendered
Screenshot

Me fixing things.

Software:
Maya 2013
Topogun2 W64

Wednesday, February 6, 2013

Just the high poly nothing special

Just a high poly render nothing special. Just what I am using to make normals and crap.

Software:
Maya 2013

Making things work

After much trial and error I am on the go to make things happen.

Software:
Maya 2013
XNormal

Sunday, February 3, 2013

WIP: Higher Poly Turret

Higher Poly Turret, not yet done but it's getting there.

Software:
Maya 2013

Monday, January 28, 2013

Unwrapped and UV Layout


Unwrapped and UV Layout. Time to get that high poly going *smile*.

MOVE IT!!!

Software:
Maya 2013

Nope no Headus UVLayout yet. A little unaffordable for me at the moment.

Sunday, January 27, 2013

Unwrapped Turret

Unwrapped. Now, need to create proper layouts and start the high poly and baking. Texturing incoming soon!

Software:
Maya 2013

During this time I found that I need to possibly invest in Headus UVLayout to speed up my unwrapping process. Thanks for viewing my blog!

PEACE!

Thursday, January 24, 2013

WIP: Turret continued...



Continued efforts to make an outstanding turret. Finding the time to work on modeling and texturing while commuting from Steilacoom to Redmond everyday to my full time job at Microsoft. After hours parties? You're looking at it.



The above is after getting feedback from fellow friends. Staying in the loop of things. Thanks Neil and Gerritt!


Made some a slight change to the legs per Neil and we are on our way to unwrapping the low poly turret. Once that's done the fun begins MUAHAHAHAHAHA*cough*ha ha *smiles*.

Software:
Maya 2013
Photoshop CS6
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