Monday, March 29, 2010
FILM 201: 8 ACES
Actors: Cody Laine and Josh Jones
Edit by Frank Beleno
Film Crew:
Frank Beleno
Emmanuel Geberegeorgis
Randall McMeekin
Cody Laine
Ray
Josh Jones
Saturday, March 27, 2010
Thursday, March 25, 2010
Wednesday, March 24, 2010
Zbrush: Skulls
Sunday, March 21, 2010
Zbrush: Environment (normal/diffuse)
Friday, March 19, 2010
Character: Troy
Here is the character textured with normal and diffuse. He is lit with four lights to show him off. He still needs some refining.
Note: I was asked one day why it is taking so much time to develop this one character. Well, keep in mind I am still learning new things at school plus assignments from Physics, CG350, ANI 350, PRJ350, FLM201. The character is for PRJ350, but ended up being a huge part of CG350 as well, sculpting, critique, re-sculpting, critique, re-sculpting, etc.
Other things I need to learn:
Physics: Math? It has been a long time since I've worked with equations and word problems.
Ani: Planning, Blocking 1, Blocking 2: Plus, Refining
Flm: Editing film in AVID
Prj: Environment sculpting and texturing (really excited about this one, will post what I have later)
CG: Level design using the Hammer Editor on Steam
So, as you can see I am not working ONLY on this character. *grin*
Wednesday, March 17, 2010
Tuesday, March 16, 2010
Zbrush: Environment
Monday, March 15, 2010
Animation 350: Update
Sunday, March 14, 2010
Zbrush: Final Body Update
Saturday, March 13, 2010
Zbrush: Update
Alright here are some changes to the arms and hands. Yes, the fingers look weird. I am not happy about the hands just because I did not design him nor did I model him to be near realistic. I am required to establish a grade in my class to sculpt him this way. Either way working with Zbrush is GREAT! I am starting to not mind doing this, but next time I will have to design/model for realistic so I won't have a hard time with this.
Thursday, March 11, 2010
Coffee Day Doodles - Day 1
I know who in the world that attends DigiPen have time to draw doodles? Well, a few of us make time. Drawing is what helps remind some of us why we chose this profession, keep our sanities, hang out with awesome people you go to school with, and talk about what bothers us. Either way I had time to work out thumbnails.
Wednesday, March 10, 2010
ANI350: Dialogue Assignment (PreProduction)
Audio Breakdown
Animation/Action Thumbnail (Page 1)
Animation/Action Thumbnail (Page 2)
Staging
Render Frame (worked out lighting with a pose in mind)
These images above represent the Pre-Production required before starting our Blocking 1 stage animation. This workflow/process is a lot of work and for me a lot of fun.
Tuesday, March 9, 2010
Updated Zbrush: Character Body
Zbrush: Character Head
Wednesday, March 3, 2010
Rigging in Maya
Nothing really special. A basic rig for my Projects character. FK arms, no IK because there is no real need, animation doesn't call for it. IK spine and legs and set driven keys for the hands. The rig was built for ease of use and only for the required animation, walk slight crouch and run of screen.
Tuesday, March 2, 2010
Zbrush
Project 350 - WIP
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